Publications by Dethridge, L

Browse Results (15 results found)

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Book Chapters (7)
Dethridge, L 2015, 'Design, second life, and the hyper real' in Elizabeth M. Grierson; Harriet Edquist; Helene Frichot (ed.) De-Signing Design: Cartographies of Theory and Practice, Lexington Books, Maryland, United States, pp. 179-192. 143  
Dethridge, L 2015, 'Building and funding research communities online' in V. Tome, E. Bevort and V. Reia-Baptista (ed.) Research on social media: a glocal view, RVJ Editores, Portugal, pp. 35-50. 133  
Anderson, M, Schofield, D and Dethridge, L 2015, 'New ways of seeing: Evaluating interactive user experiences in virtual art galleries' in Gianluca Mura (ed.) Analyzing Art, Culture, and Design in the Digital Age, IGI Global, USA, pp. 105-128. 224   0
Tsitas, E and Dethridge, L 2013, 'Are we not men? When the human-animal cyborg talks back' in Nicholas van Orden (ed.) Navigating Cybercultures, Inter-Disciplinary Press, United Kingdom, pp. 125-134. 292  
Dethridge, L 2012, 'Art and the avatar in virtual and mixed-reality exhibition space' in Yang, Harrison Hao and Yuen, Steve Chi-Yin (ed.) Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments, IGI Global, Philadelphia, USA, pp. 145-165. 341  
Dethridge, L 2010, 'The artist as urban shaman' in Anthony Breslin (ed.) Frantic Bloom, Melbourne Books, Melbourne, pp. 12-21. 186  
Dethridge, L 2009, 'Ways of acting and reflecting: Researching and writing the screenplay' in E. Grierson, L. Brearley (ed.) Creative Arts Research: Narratives of Methodologies and Practices, Sense Publishers, Rotterdam, The Netherlands, pp. 97-111. 275  
Journal Articles (6)
Schofield, D and Dethridge, L 2016, 'Making robot movies: An innovative international academic collaboration to teach transhumanism', International Journal for Innovation, Education and Research, vol. 4, no. 9, 4, pp. 35-49. 91  
Dethridge, L and Quinn, P 2016, 'Realtime emergency communication in virtual worlds', International Journal of Disaster Resilience in the Built Environment, vol. 7, no. 1, pp. 26-39. 103   0 0
Ivancic, D, Schofield, D and Dethridge, L 2016, 'A virtual perspective: Measuring engagement and perspective in virtual art galleries', International Journal of Arts and Technology, vol. 9, no. 3, pp. 273-298. 169   1 Cited 1 times in Scopus1 0
Ivancic, D, Schofield, D and Dethridge, L 2013, 'The effects of perspective and presentation: User experience in a virtual art gallery', International Journal of Computer Research, vol. 20, no. 1, pp. 53-77. 164  
Anderson, M, Schofield, D and Dethridge, L 2013, 'Ways of viewing and interacting: User experience in a virtual art gallery', International Journal of Computer Research, vol. 20, no. 1, pp. 79-101. 270  
Dethridge, L 2009, 'The magic realism of a virtual second life', Literature and Aesthetics, vol. 19, no. 2, pp. 262-278. 154  
Conference Papers (2)
Dethridge, L and Schofield, D 2016, 'Sci-fi movies 101: an international online collaboration and research-led production (starring robots)', in The Big Question, ASPERA 2016 Conference, University of Canberra, July 6-8 2016, Canberra, Australia, 5-7 July 2016, pp. 1-15. 133  
Rodgers, M and Dethridge, L 2015, 'Cross-discipline collaboration in business research: Filling a gap in business education', in Paul S. Richardson (ed.) Proceedings of the 2015 Business Research Consortium of Western New York (BRC 2015), St. Bonaventure, New York, United States, 18 April 2015, pp. 331-343. 16  
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