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Nash, A 2013, 'Affect and the medium of digital data', The Fibreculture Journal, no. 21, pp. 10-30. 303 341
Nash, A 2016, 'Affect, People, and Digital Social Networks' in S. Y. Tettegah (ed.) Emotions, Technology, and Social Media: Communication of Feelings for, with, and through Digital Media, Elsevier, London, United Kingdom, pp. 3-23. 222  
Nash, A 2015, 'An aesthetics of digital virtual environments' in Denise Doyle (ed.) New Opportunities for Artistic Practice in Virtual Worlds, IGI Global, Hershey, United States of America, pp. 1-22. 300   0
Nash, A 2017, 'Art imitates the Digital', Lumina, vol. 11, no. 2, pp. 110-125. 29  
Clemens, J and Nash, A 2015, 'Being and media: digital ontology after the event of the end of media', The Fibreculture Journal, no. 24:ImagesandAssemblages. 202  
Clemens, J, Dodds, C and Nash, A 2016, 'Big Screens, Little Acts: Transformations in the Structures and Operations of Public Address' in Nikos Papastergiadis (ed.) Ambient Screens and Transnational Public Spaces, Hong Kong University Press, Hong Kong, China, pp. 49-58. 139  
Riley, M and Nash, A 2015, 'Contemplative interaction in mixed reality artworks', in Proceedings of the 20th International Symposium on Electronic Art Annual Conference (ISEA 2014), Dubai, United Arab Emirates, 30 October - 8 November 2014, pp. 260-266. 170 147
Cercos, R, Goddard, W, Nash, A and Yuille, J 2016, 'Coupling quantified bodies: affective possibilities of self-quantification beyond the self', Digital Culture and Society, vol. 2, no. 1, pp. 177-182. 128   0
Nash, A and Vaughan, L 2017, 'Documenting digital performance artworks' in Toni Sant (ed.) Documenting Performance: The Context and Processes of Digital Curation and Archiving, Bloomsbury Publishing, London, United Kingdom, pp. 149-160. 234  
Greuter, S and Nash, A 2014, 'Game Asset Repetition', in Keith Nesbitt (ed.) Proceedings of the 2014 Conference on Interactive Entertainment (IE 2014), New York, United States, 2-3 December 2014IE 2014, pp. 1-5. 233   0
Nash, A 2012, 'Interference Wave: Data and Art', in Su Baker, Paul Thomas and Andrew Varano (ed.) Proceedings of the Second International Conference on Transdisciplinary Imaging at the Intersections between Art, Science and Culture, Sydney, Australia, 22-23 June 2012, pp. 214-220. 196  
Nash, A 2014, 'Interference Wave: Data and Art' in Lanfranco Aceti, Paul Thomas and Caglar Cetin (ed.) Interference Strategies, Leonardo Electronic Almanac, Leonardo/ISAST, San Francisco, United States, pp. 214-220. 153  
Clemens, J and Nash, A 2019, 'Irremediability: on the very concept of digital ontology' in Amand Lagerkvist (ed.) Digital Existence, Routledge, Oxon, United Kingdom, pp. 29-60. 29  
Nash, A 2010, Realtime 3d multi-user virtual environments as a post-convergent medium, Doctor of Philosophy (PhD), Media and Communications, RMIT University. 381 638
Nash, A 2007, 'Realtime art engines 2: sound in games' in Scott deLahunta (ed.) SwanQuake: The User Manual, Liquid Press / i-DAT (Plymouth University), Plymouth, United Kingdom, pp. 36-46. 157  
McCormick, J, Hutchison, S, Nash, A, Vincs, K, Nahavandi, S and Creighton, D 2015, 'Recognition: combining human interaction and a digital performing agent', The International Journal of Virtual Reality, vol. 15, no. 1, pp. 18-24. 101   Cited 1 times in Scopus1
Nash, A, McCormick, J and Greuter, S 2013, 'Reproduction game demo', in Stefan Greuter and Christian McCrea (ed.) Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, New York, USA, 30 September - 1 October, 2013, pp. 1-2. 214   0
Nash, A 2004, Scorched happiness, (Creative Work : Digital work). 221  
Multari, B, Gibson, R and Nash, A 2007, Summerbranch, (Creative Work : Digital work). 186  
Clemens, J and Nash, A 2011, 'Take a good hard look at yourself: autoscopia and the networked image', Column 7 New Imaging: Transdisciplinary Strategies for Art beyond the New Media, no. 7, pp. 39-49. 203  
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