A creative exploration of the physical and aesthetic properties inherent in painting, sculpture and architecture as applied to model animation

Schultz, A 2007, A creative exploration of the physical and aesthetic properties inherent in painting, sculpture and architecture as applied to model animation, Masters by Research, Creative Media, RMIT University.


Document type: Thesis
Collection: Theses

Attached Files
Name Description MIMEType Size
Fire_Stair.7z Fire_Stair.7z Click to show the corresponding preview/stream application/octet-stream 74.36MB
Gitanes.7z Gitanes.7z Click to show the corresponding preview/stream application/octet-stream 37.00MB
Gravure.7z Gravure.7z Click to show the corresponding preview/stream application/octet-stream 94.92MB
Point_of_View.7z Point_of_View.7z Click to show the corresponding preview/stream application/octet-stream 670.61KB
Schultz.7z Schultz.7z Click to show the corresponding preview/stream application/octet-stream 15.51MB
Title A creative exploration of the physical and aesthetic properties inherent in painting, sculpture and architecture as applied to model animation
Author(s) Schultz, A
Year 2007
Abstract This project is a creative exploration of the physical and aesthetic properties inherent in painting, sculpture and architecture as applied to model animation.

The project focuses on a number of areas such as the sculptural quality of model animation, the lighting of model animation, the cinematography for animation, the frame by frame nature of animation, model animation environments and alternative methods for creating animation sequences.

A range of art forms have been investigated with respect to these themes. The sculptural nature of model animation has been informed by a study of the sculpture of Donatello, Rodin and Brancusi. The analysis of the lighting of model animation has been informed by a study of, amongst other things, baroque painting and Byzantine mosaics. The frame by frame nature of animation has been informed by a study of the painting techniques of Impressionism, Post Impressionism and Futurism. The research into cinematography for model animation has been informed by a study of, amongst other things, the use of ‘point of view’ in Renaissance painters such as Mantegna. The research into methods for creating animation sequences has been informed by an analysis of the use of axis and circles in architecture. As a result the project has not analysed in detail current animation practice.
Degree Masters by Research
Institution RMIT University
School, Department or Centre Creative Media
Keyword(s) Animation
Model animation
Cinematography
Sculpture
Painting
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