Trading card games as a social learning tool

Lenarcic, J 2005, 'Trading card games as a social learning tool ', Australian Journal of Emerging Technologies and Society, vol. 3, no. 2, pp. 58-70.


Document type: Journal Article
Collection: Journal Articles

Title Trading card games as a social learning tool
Author(s) Lenarcic, J
Year 2005
Journal name Australian Journal of Emerging Technologies and Society
Volume number 3
Issue number 2
Start page 58
End page 70
Total pages 12
Publisher Swinburne University of Technology
Abstract A philosophical meditation is presented in essay form on the trading card game as an analogue relic in a digital age. Its origins in the role-playing game Dungeons and Dragons are explored and the pastime's subsequent rise to cult status in contemporary entertainment culture is delineated. Threats to the ongoing sustainability of the phenomenon are also contemplated. An outline of the operational mechanics of a generic trading card game is delivered, using Magic: The Gathering as a specific example. The positive societal impact of habitual game interactions and associated customs are encapsulated, with respect to pedagogic and other related matters.
Subject Cultural Studies not elsewhere classified
Copyright notice © Australian Journal of Emerging Technologies and Society 2005
ISSN 1449-0706
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