Sailing to Livarno - accessibility and documentation within real-time 3D game spaces

Parker, J 2012, Sailing to Livarno - accessibility and documentation within real-time 3D game spaces, Masters by Research, Media and Communication, RMIT University.


Document type: Thesis
Collection: Theses

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Parker.pdf Thesis application/pdf 76.58MB
ReadMe.pdf Instructions for use of Game Files.zip application/pdf 16.10KB
Title Sailing to Livarno - accessibility and documentation within real-time 3D game spaces
Author(s) Parker, J
Year 2012
Abstract In the medium of 3D real-time environments, the success of the first person shooter style game since the mid 90s has lead to the evolution of a sophisticated language of interaction within highly immersive digital spaces. However, often because of commercial imperatives, this emergent medium has been utilised in only a limited range of gameplay styles and cultural genres by mainstream developers, which limits exposure to new audiences and the new ideas they may potentially bring.

Using a modification of one the first highly successful 3D real-time game engines - Quake - this research project seeks to develop a 3D real-time environment that offers a more accessible introduction to the mechanics, history and possibilities of this medium to a wider audience.

Through the construction of levels and modified gameplay mechanics this project demonstrates that this medium also has the potential to document itself - to comment, quote, analyse and reflect on its own nature.
Degree Masters by Research
Institution RMIT University
School, Department or Centre Media and Communication
Keyword(s) 3D real-time environment
first person shooter game engine modification
genre
documentation
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Created: Tue, 14 Jul 2015, 15:44:38 EST by Keely Chapman
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