The art of learning: games, players, UCC and paratext

Asling, D 2014, The art of learning: games, players, UCC and paratext, Masters by Research, Media and Communication, RMIT University.

Document type: Thesis
Collection: Theses

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Title The art of learning: games, players, UCC and paratext
Author(s) Asling, D
Year 2014
Abstract With the rise of participatory culture and Web 2.0, what constitutes gaming and its attendant forms of skill has dramatically expanded. Participatory media heralds new forms of engagement inside and outside the space of gameplay. This phenomenon also proclaims new tensions around what constitutes professional and amateur skills. This is further enriched by the burgeoning of the online with ancillary texts adding to players experience, knowledge and expectation of the game. In game studies, multi-player games have gained much attention for their social and commercial dimensions, especially around the rise (and fall) of E-Sports and professionalisation of gaming as part of broader shifts in commodifying leisure and lifestyle.

In these shifts focusing upon the increasingly social aspects of gaming, single-player games have been relatively overlooked. No longer an isolated practice, single-player games have become progressively more social and collaborative. As such, there is a need to examine the ways in which single-players also redefine mastery and skill as part of a dynamic practice that involves negotiation between game and ancillary texts and experiences.

This thesis addresses the transformative role of the paratext (Genette, 1987) within the wider cultures of gaming. Through the discussion of changing notions of mastery as part of the sociality and creativity within games, this thesis attempts to understand how the contemporary form of paratexts shapes skill, social, creative and labour dimensions of single-player games today. In sum, how paratexts contribute to a gaming knowledge or “gaming capital”.
Degree Masters by Research
Institution RMIT University
School, Department or Centre Media and Communication
Subjects Cultural Studies not elsewhere classified
Communication and Media Studies not elsewhere classified
Keyword(s) games studies
games culture
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Created: Thu, 20 Aug 2015, 08:42:11 EST by Keely Chapman
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