Real-time procedural generation of 'pseudo infinite' cities

Greuter, S, Parker, J, Stewart, N and Leach, G 2003, 'Real-time procedural generation of 'pseudo infinite' cities', in Proceedings of the First International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, Melbourne, 11-14 February 2003.


Document type: Conference Paper
Collection: Conference Papers

Title Real-time procedural generation of 'pseudo infinite' cities
Author(s) Greuter, S
Parker, J
Stewart, N
Leach, G
Year 2003
Conference name International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia
Conference location Melbourne
Conference dates 11-14 February 2003
Proceedings title Proceedings of the First International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia
Publisher ACM Press
Place of publication New York
Abstract We present an approach to procedural generation of 'pseudo infinite' virtual cities in real-time. The cities contain geometrically varied buildings that are generated as needed. The building generation parameters are created by a pseudo random number generator, seeded with an integer derived from the building's position. The varied building geometries are extruded from a set of floor plans. The floor plans for each building are created by combining randomly generated polygons in an iterative process. A display list caching and frustum filling approach manages the generation of buildings and the use of system resources. This approach has been implemented on commodity PC hardware, resulting in interactive frame rates.
Subjects Digital and Interaction Design
Copyright notice © 2003 ACM
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