Playing 4 safety - designing an engaging hazard recognition game for construction safety induction

Tepe, S, Greuter, S, Boukamp, F and Peterson, F 2012, 'Playing 4 safety - designing an engaging hazard recognition game for construction safety induction', in George Ofori, Evelyn Teo Ai Lin, Imelda Krisiani Tjandra (ed.) Proceedings of the CIB W099 International Conference 2012, Singapore, 10-11 September 2012.


Document type: Conference Paper
Collection: Conference Papers

Title Playing 4 safety - designing an engaging hazard recognition game for construction safety induction
Author(s) Tepe, S
Greuter, S
Boukamp, F
Peterson, F
Year 2012
Conference name Modelling and Building Health and Safety
Conference location Singapore
Conference dates 10-11 September 2012
Proceedings title Proceedings of the CIB W099 International Conference 2012
Editor(s) George Ofori, Evelyn Teo Ai Lin, Imelda Krisiani Tjandra
Publisher International Council for Research and Innovation in Building and Construction (CIB)
Place of publication Netherlands
Abstract High injury and incident rates are a concern in the construction industry. To address this concern, any individual wanting to work on a construction site in Australia must acquire a Construction Induction Card (a White Card) by attending an approved, 6 hour or on-line training program. In these workshops, participants learn how to spot hazards on site and how to address occupational health and safety risks. The goal of the research described in this paper is to assess whether teaching hazard recognition and risk management in a gaming environment is more engaging for students and enables increased knowledge retention, compared to the one-day or online workshops using traditional teaching approaches. This paper describes the learning objectives and the initial design decisions crucial to the development of an engaging safety training game for construction hazard recognition and management. In particular, the paper discusses the development of a game prototype designed to enhance student motivation and support deep learning. Aspects covered in the discussion include the design and development process, user testing, challenges experienced, and preliminary recommendations for further development, testing and evaluation of learning outcomes.
Subjects Building Construction Management and Project Planning
Computer Gaming and Animation
Keyword(s) Serious game
Occupational Health and Safety
learning
construction industry
hazard identification
Copyright notice © 2012 CIB
ISBN 9789810714215
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