Context, detail, and conversation: using painting strategies with 3D computer animation software

Moore, G, Greuter, S and Barker, C 2013, 'Context, detail, and conversation: using painting strategies with 3D computer animation software', in Stefan Greuter and Christian McCrea (ed.) Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, Melbourne, Australia, 30 September - 1 October, 2013, pp. 1-5.


Document type: Conference Paper
Collection: Conference Papers

Title Context, detail, and conversation: using painting strategies with 3D computer animation software
Author(s) Moore, G
Greuter, S
Barker, C
Year 2013
Conference name 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Conference location Melbourne, Australia
Conference dates 30 September - 1 October, 2013
Proceedings title Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Editor(s) Stefan Greuter and Christian McCrea
Publisher ACM
Place of publication New York, USA
Start page 1
End page 5
Total pages 5
Abstract 3D modelling and animation software presents artists with unique creative opportunities and limitations that are dependent on design decisions implicit in the software's architecture, interface and workflow. This paper presents preliminary outcomes of a research project which explores these opportunities and limitations in order to develop new ways of working with the software that result in new visual styles of 3D animation. Strategies of production commonly used by 3D animators are significantly different to the strategies used by figurative painters. Painters often refer to their creative process as a type of collaboration or a "conversation" between themselves and the medium (paint). In contrast to this approach, for 3D animators the making process is often regarded as a necessary set of steps that lead to a predefined outcome. This research project examines the process of painting and uses a practice based research methodology to develop approaches to 3D animation that engage the animator in qualities of practice equivalent to those commonly experienced by a painter. The paper highlights some fundamental philosophical and strategic limitations encountered by 3D animators and discusses a series of short experimental 3D animations that aim to overcome these limitations.
Subjects Computer Gaming and Animation
Keyword(s) Painting
3D animation
Non-photorealistic-rendering
visual styles
Copyright notice © 2013 ACM
ISBN 9781450322546
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Created: Mon, 02 Dec 2013, 09:25:00 EST by Catalyst Administrator
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