Engaging students in OH&S hazard identification through a game

Greuter, S and Tepe, S 2013, 'Engaging students in OH&S hazard identification through a game', in Celia Pearce, John Sharp, Helen Kennedy (ed.) Proceedings of the 6th Digital Games Research Association (DiGRA) Conference, Atlanta, United States, 26-29 August 2013, pp. 1-20.


Document type: Conference Paper
Collection: Conference Papers

Title Engaging students in OH&S hazard identification through a game
Author(s) Greuter, S
Tepe, S
Year 2013
Conference name DiGRA 2013: DeFragging Game Studies
Conference location Atlanta, United States
Conference dates 26-29 August 2013
Proceedings title Proceedings of the 6th Digital Games Research Association (DiGRA) Conference
Editor(s) Celia Pearce, John Sharp, Helen Kennedy
Publisher Digital Games Research Association
Place of publication Tampere, Finland
Start page 1
End page 20
Total pages 20
Abstract The Construction Industry has one of the highest rates of injury and fatality in Australia and across the world. To address this in Australia, everyone who intends to work on a construction site must complete a Construction Induction course. As Construction Students tend to be experiential learners, class room teaching is often not engaging for them. This paper describes a computer game that was developed as a classroom activity to motivate Construction Induction students to learn about hazards on construction sites and their management via application of OH&S controls. We used a test, a questionnaire and interviews to assess if contextualised game playing improved engagement supported learning and assisted with application to real world situations. Our preliminary results show that the students who played the game were engaged, and felt that through playing the game they increased their knowledge about hazards on construction sites and reinforced the learning of the material presented in the classroom. The data collected to date however does not show strong evidence that game playing made the students statistically better at recognising hazards in pictures depicting real world situations.
Subjects Computer Gaming and Animation
Keyword(s) Serious Games
Occupational Health and Safety
User Experience
Engagement
Learning and Teaching
Construction Industry
Hazard Identification
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