An improved friction model for cloth simulation

Wong, T, Leach, G and Zambetta, F 2013, 'An improved friction model for cloth simulation', in Michael S. Brown, Aaron Hertzmann (ed.) Proceedings of the 21st Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2013), Singapore, 7-9 October 2013, pp. 41-46.


Document type: Conference Paper
Collection: Conference Papers

Title An improved friction model for cloth simulation
Author(s) Wong, T
Leach, G
Zambetta, F
Year 2013
Conference name Pacific Graphics 2013
Conference location Singapore
Conference dates 7-9 October 2013
Proceedings title Proceedings of the 21st Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2013)
Editor(s) Michael S. Brown, Aaron Hertzmann
Publisher Eurographics, European Association for Computer Graphics
Place of publication Geneva, Switzerland
Start page 41
End page 46
Total pages 6
Abstract Friction is a complex phenomenon that resists tangential motion between two contacting objects. In computer graphics, existing cloth simulation methods have typically used a Coulomb model for friction, both static and kinetic. However, the Coulomb model is limited since it intends to capture fundamental frictional phenomena. Many observed friction effects such as stiction, Stribeck friction, viscous friction and the stick-slip phenomenon are not modelled by it. This paper describes an improved physically based friction model for simulating such effects, extending the Coulomb model.We show that including these additional effects is relatively straightforward. Results and comparisons with a pure Coulomb model are provided to demonstrate the capability and features of the improved model.
Subjects Computer Graphics
DOI - identifier 10.2312/PE.PG.PG2013short.041-046
Copyright notice © The Eurographics Association 2013
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