Gravity well: underwater play

Pell, S and Mueller, F 2013, 'Gravity well: underwater play', in Wendy E. Mackay (ed.) CHI'13: Extended Abstracts on Human Factors in Computing Systems, New York, USA, 27 April - 2 May 2013, pp. 3115-3118.

Document type: Conference Paper
Collection: Conference Papers

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Title Gravity well: underwater play
Author(s) Pell, S
Mueller, F
Year 2013
Conference name CHI 2013
Conference location New York, USA
Conference dates 27 April - 2 May 2013
Proceedings title CHI'13: Extended Abstracts on Human Factors in Computing Systems
Editor(s) Wendy E. Mackay
Publisher ACM
Place of publication New York, NY, USA
Start page 3115
End page 3118
Total pages 4
Abstract More and more technology supports utilitarian interactions in altered gravity conditions, for example underwater and during Zero-G flights. Extending this, we are interested in digital play in these conditions, and in particular see an opportunity to explore underwater bodily games. We present an interactive shallow-water system that supports bodily play through water-movement interactions: Gravity Well. Through designing the system and combining aquabatic principles with exertion game design strategies, we identified a set of design tactics for underwater play based on the relationship between the afforded type, and level, of bodily exertion relative to pressure change and narcosis. With our work, we aim to inspire designers to utilize the unique characteristics of bodily interactions underwater and guide them in developing digital play in altered gravity domains.
Subjects Computer-Human Interaction
Computer Gaming and Animation
Digital and Interaction Design
Keyword(s) Diving
exertion games
game design
DOI - identifier 10.1145/2468356.2479624
Copyright notice © Copyright is held by the owner/author(s).
ISBN 9781450319522
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