Designing mediated combat play

Mueller, F, Gibbs, M, Agamanolis, S and Edge, D 2014, 'Designing mediated combat play', in A. Butz and S. Greenberg (ed.) TEI '14 Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction, Munich, Germany, 16-19 February 2014, pp. 149-156.


Document type: Conference Paper
Collection: Conference Papers

Title Designing mediated combat play
Author(s) Mueller, F
Gibbs, M
Agamanolis, S
Edge, D
Year 2014
Conference name 8th International Conference on Tangible, Embedded and Embodied Interaction
Conference location Munich, Germany
Conference dates 16-19 February 2014
Proceedings title TEI '14 Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Editor(s) A. Butz and S. Greenberg
Publisher Association for Computing Machinery
Place of publication United States
Start page 149
End page 156
Total pages 8
Abstract Supporting physical exertion is a growing trend in digital technology design. However, most experiences focus on bodily actions in which participants act independently of each other. In contrast, we focus on virtual body-to-body interactions between multiple participants, inspired by combat-oriented sports such as boxing that highlight the need to act while avoiding reciprocal bodily action. Mediating such body-to-body interactions with technology is challenging, particularly when participants are not colocated. Prior systems have often involved a mixture of novel physical interfaces and interactions through virtual avatars. This paper charts a design space for virtual combat play experiences and offers a set of design dimensions and recommendations for future systems. We draw on our experiences of designing and evaluating Remote Impact - a boxing-style exertion game involving aggressive bodily interaction with a large force-sensing projection surface. By expanding our knowledge of mediated exertion with an understanding of combat interactions we extend the social experience space of exertion play.
Subjects Computer Gaming and Animation
Digital and Interaction Design
Computer-Human Interaction
Keyword(s) Combat
Distributed interaction
Exergame
Exertion game
Exertion interface
Sport
Whole-body interaction
DOI - identifier 10.1145/2540930.2540937
Copyright notice Copyright is held by the owner/author(s). Publication rights licensed
ISBN 9781450326353
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