Towards an understanding of real-time continuous feedback from simulation games

Nkhoma, M, Calbeto, J, Sriratanaviriyaku, N, Win, M, Tran, Q and Cao, T 2014, 'Towards an understanding of real-time continuous feedback from simulation games', Interactive Technology and Smart Education, vol. 11, no. 1, pp. 45-62.


Document type: Journal Article
Collection: Journal Articles

Title Towards an understanding of real-time continuous feedback from simulation games
Author(s) Nkhoma, M
Calbeto, J
Sriratanaviriyaku, N
Win, M
Tran, Q
Cao, T
Year 2014
Journal name Interactive Technology and Smart Education
Volume number 11
Issue number 1
Start page 45
End page 62
Total pages 18
Publisher Emerald Group Publishing
Abstract Simulation games have long been used as a teaching tool in the classroom environment mainly due to the high level of participation and engagement that students are able to generate from these, making the learning process more enjoyable and capable to replicate real-life scenarios. When all is said and done, students are rewarded with a more authentic and complete learning experience. Feedback given during the simulation helps to motivate students to find better solutions to the problems being presented throughout the games and thus enhance their hands-on knowledge on particular subjects. The purpose of this research is to provide empirical evidence of interrelations and impacts that exist between real-time continuous feedback and simulation game performance as well as the interrelations and impacts that exist between real-time continuous feedback and both students' attitude and engagement towards learning. The research comprised 60 undergraduate students enrolled at the Centre of Commerce who had undergone at least three semesters of studying at various programmes at RMIT University Vietnam. For test purposes, the research employed a 3D IBM Business Process Management (BPM) simulation game, INNOV8 (more information is available at http://www- 01.ibm.com/software/solutions/soa/innov8/index.html) developed by IBM Academic Initiative. Students in the sample were asked to play this simulation game. A web-based survey followed at the conclusion of the simulation game for the collection of data. The findings of the research concluded that students showed a favourable attitude towards learning through the simulation game.
Subject Educational Technology and Computing
Keyword(s) Game-based learning
Real-time continuous feedback
Serious games
Simulation games
DOI - identifier 10.1108/ITSE-03-2013-0005
Copyright notice © 2014 Emerald Group Publishing Limited
ISSN 1741-5659
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