When game over means game over: Using permanent death to craft living stories in Minecraft

Keogh, B 2013, 'When game over means game over: Using permanent death to craft living stories in Minecraft', in Stefan Greuter, Christian McCrea (ed.) Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, Melbourne, Australia, 30 September - 1 October 2013, pp. 1-6.


Document type: Conference Paper
Collection: Conference Papers

Title When game over means game over: Using permanent death to craft living stories in Minecraft
Author(s) Keogh, B
Year 2013
Conference name IE 2013
Conference location Melbourne, Australia
Conference dates 30 September - 1 October 2013
Proceedings title Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Editor(s) Stefan Greuter, Christian McCrea
Publisher ACM
Place of publication United States
Start page 1
End page 6
Total pages 6
Abstract The play style of 'perma-death' (permanent death) alters the videogame player's experience by adding harsh consequences to the usually trivial event of character death. While perma-death has a long history as a fixed constraint in certain games and genres, there are numerous cases of players self-imposing the rules of perma-death play in a broader variety of games through voluntary acts such as opting to delete a save file if their character dies. Such self-imposed cases of perma-death radically alter how the player engages with the game. In a collision of fixed affordances and player-imposed rules, the tone of the game's conventional gameplay shifts from one of experimentation to one of vulnerability. To explore how perma-death functions and how it alters the player's experience of a game, this paper looks at a perma-death experiment conducted by the author in the game Minecraft. As the project progressed, its online diary gathered a committed readership. The fear of permanent death did not drastically alter the base game of Minecraft but, as will be explored, imbued the performance of playing Minecraft with a narrative weight.
Keyword(s) Minecraft
videogames
gaming
perma-death
rules
emergent gameplay
expansive gameplay
game studies
performance
DOI - identifier 10.1145/2513002.2513572
Copyright notice © 2013 the authors, publication rights licensed to ACM
ISBN 9781450322546
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Citation counts: TR Web of Science Citation Count  Cited 5 times in Thomson Reuters Web of Science Article | Citations
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