Automated video game personalisation techniques: A comprehensive survey

Karpinskyj, S, Zambetta, F and Cavedon, L 2014, 'Automated video game personalisation techniques: A comprehensive survey', Entertainment Computing, vol. 5, pp. 211-218.

Document type: Journal Article
Collection: Journal Articles

Title Automated video game personalisation techniques: A comprehensive survey
Author(s) Karpinskyj, S
Zambetta, F
Cavedon, L
Year 2014
Journal name Entertainment Computing
Volume number 5
Start page 211
End page 218
Total pages 8
Publisher Elsevier
Abstract Personalisation is the automatic customisation of content and services based on a prediction of what the user wants. Common examples of personalisation can be found in websites that automatically recommend news items or products based on the similar behaviour of other users. In the video game domain, personalisation involves constructing a system capable of tailoring video game rules and content to suit some aspect of the player, e.g., a player's gameplay preferences, playing style, or skill level. The result of personalisation is a video game that can adapt to suit individual players while they play in order to more effectively entertain, learn, or communicate. In this paper, we survey the most relevant trends and directions of research in personalisation for computer games, a true multi-disciplinary problem requiring contributions from areas as diverse as artificial and computational intelligence, game studies, psychology, game design, and human-computer interaction.
Subject Computer-Human Interaction
Adaptive Agents and Intelligent Robotics
Computer Graphics
Keyword(s) Video games
player preferences
DOI - identifier 10.1016/j.entcom.2014.09.002
ISSN 1875-9521
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