Cross-platform usability and eye-tracking measurement and analysis model

Majrashi, K, Hamilton, M and Uitdenbogerd, A 2014, 'Cross-platform usability and eye-tracking measurement and analysis model', in Toni Robertson, Kenton O'Hara, Greg Wadley, Lian Loke, Tuck Leong (ed.) Proceedings of the 26th Australian Computer-Human Interaction Conference (OzCHI 2014), Sydney, Australia, 2-5 December 2014, pp. 418-421.


Document type: Conference Paper
Collection: Conference Papers

Title Cross-platform usability and eye-tracking measurement and analysis model
Author(s) Majrashi, K
Hamilton, M
Uitdenbogerd, A
Year 2014
Conference name OzCHI 2014: Designing Futures - The future of design
Conference location Sydney, Australia
Conference dates 2-5 December 2014
Proceedings title Proceedings of the 26th Australian Computer-Human Interaction Conference (OzCHI 2014)
Editor(s) Toni Robertson, Kenton O'Hara, Greg Wadley, Lian Loke, Tuck Leong
Publisher Association for Computing Machinery
Place of publication New York, United States
Start page 418
End page 421
Total pages 4
Abstract Evaluating the usability of cross-platform interactive systems has become increasingly important. Despite the increasing number of such interactive systems cross platforms and hence the corresponding increase in the need for horizontal usability evaluation, measurement and analysis methods, insignificant work has been done on this new theme of usability. We have developed an initial Eye-Tracking Measurement and Analysis Model for Cross-Platform Usability (CPU-EMA), a usability engineering evaluation and analysis method, to evaluate cross-platform interactive systems. This paper provides eye movement-related metrics, which can be used to measure cross-platform usability. The horizontal usability analysis (refers to cross-platform usability analysis) associated with the developed eye movements metrics has been discussed, in order to support user experience evaluators, and multi-interactive systems designers in interpreting the eye movement data cross multiple interactive systems. Reflections on how CPU-EMA should be used during the cross-platform usability testing sessions are also presented.
Subjects Computer-Human Interaction
Keyword(s) Cross-Platform Usability
Eye-Tracking Metrics
User Experience
Multiple User Interfaces
DOI - identifier 0.1145/2686612.2686677
Copyright notice © ACM 2014
ISBN 9781450306539
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