Dance enhanced: investigating how earning content through exertion impacts dance game enjoyment

Charbonneau, E, Buchanan, S, Bott, J, Mueller, F and LaViola, J 2014, 'Dance enhanced: investigating how earning content through exertion impacts dance game enjoyment', in Tiffany Barnes, Ian Bogost (ed.) Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014), Royal Caribbean's Liberty of the Seas, Fort Lauderdale, Florida, 3-7 April 2014, pp. 1-8.


Document type: Conference Paper
Collection: Conference Papers

Title Dance enhanced: investigating how earning content through exertion impacts dance game enjoyment
Author(s) Charbonneau, E
Buchanan, S
Bott, J
Mueller, F
LaViola, J
Year 2014
Conference name FDG 2014
Conference location Royal Caribbean's Liberty of the Seas, Fort Lauderdale, Florida
Conference dates 3-7 April 2014
Proceedings title Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014)
Editor(s) Tiffany Barnes, Ian Bogost
Publisher Society for the Advancement of the Science of Digital Games
Place of publication Santa Cruz, California, United States
Start page 1
End page 8
Total pages 8
Abstract Dance games are one of the most popular types of bodycontrolled console games, making them ideal candidates for initiating exertion in players who do not exercise regularly. However, in order to become effective tools for consistent cardiovascular exercise, dance games need to maintain interest over a long time span. One solution that could help with long-term engagement is the addition of more narrative, competitive, and decorative elements. While other gameplay genres utilize this content to keep players involved, motion-controlled dance games are just beginning to incorporate these elements. We built Dance Enhanced, a website designed to offer earnable content to players of the game Dance Central 2. We conducted a four-week study comparing a group of participants playing the game alone with a group that also had access to the website. In this paper, we discuss the methodology for designing and operating this study, as well as our results, which indicated the potential for higher interest in competition, characters and storylines when presented with extra content.
Subjects Computer-Human Interaction
Computer Gaming and Animation
Digital and Interaction Design
Keyword(s) Exertion Interface
whole-body interaction
exergame
exertion games
dance games
Copyright notice © 2014 Society for the Advancement of the Science of Digital Games. All rights reserved
ISBN 9780991398225
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