Exergaming in the car: Preliminary results of an experimental setup

Krome, S, Walz, S, Greuter, S, Gerlicher, A and Schleehauf, M 2014, 'Exergaming in the car: Preliminary results of an experimental setup', in Proceedings of the 10th Australian Conference on Interactive Entertainment (IE 2014), Newcastle, Australia, 2-3 December 2014, pp. 1-3.


Document type: Conference Paper
Collection: Conference Papers

Title Exergaming in the car: Preliminary results of an experimental setup
Author(s) Krome, S
Walz, S
Greuter, S
Gerlicher, A
Schleehauf, M
Year 2014
Conference name IE 2014: Fun and Games
Conference location Newcastle, Australia
Conference dates 2-3 December 2014
Proceedings title Proceedings of the 10th Australian Conference on Interactive Entertainment (IE 2014)
Publisher Association for Computing Machinery
Place of publication New York, United States
Start page 1
End page 3
Abstract This paper presents a pilot study that explores an experimental setup for measuring stress reduction through an exergaming approach within the spatial limitations of a car. Besides our focus on the exploration of the experiment's setup, we present preliminary results that are crucial for the design of gameful stress reduction in the car context. We conclude that winning or losing an exergame does not have a significant effect on the player's distress level. However, the exergame itself, if designed properly for the spatial limitation of the car, does have a significant influence on the player's level of distress, worry and engagement.
Subjects Computer Gaming and Animation
Keyword(s) In-car gaming
Experimentation
Stress
Exergaming.
Copyright notice © Copyright is held by the owner/author(s). Publication rights licensed to ACM 2014
ISBN 9781450327909
Versions
Version Filter Type
Access Statistics: 59 Abstract Views  -  Detailed Statistics
Created: Thu, 21 Jan 2016, 07:51:00 EST by Catalyst Administrator
© 2014 RMIT Research Repository • Powered by Fez SoftwareContact us