The interactive urban model: Histories and legacies related to prototyping the twenty-first century

Verebes, T 2016, 'The interactive urban model: Histories and legacies related to prototyping the twenty-first century', Frontiers in Digital Humanities, vol. 3, 1, pp. 1-22.

Document type: Journal Article
Collection: Journal Articles

Title The interactive urban model: Histories and legacies related to prototyping the twenty-first century
Author(s) Verebes, T
Year 2016
Journal name Frontiers in Digital Humanities
Volume number 3
Article Number 1
Start page 1
End page 22
Total pages 22
Publisher Frontiers Research Foundation
Abstract This article surveys the theoretical and historical legacies of mass production and standardization, and the cultural issues associated with globalization, in the most prolific era ever of urbanization. Situated at the intersection of scholarly writing on history, current conditions, and a speculative future, this article focuses on themes related to design research on computation, fabrication, and the city. Given the ongoing transition of industrial paradigm from Modernism's dependency upon Fordist mass production, the context of today's emerging methods of non-standard production is explored, with an emphasis on design repercussions at the urban scale. Theorizations of the cultures surrounding, within, and against technology, this article will confront the difficult issues of the expression of identity in late capitalism, through resistance of regionalism and other neo-traditionalist positions in an increasingly globalized world. These issues lead to a proposition of the notion of an interactive urban model, as the basis of embedding intelligence into city design, and the potential of producing highly customized materialization through contemporary production technologies. The hypotheses of these issues are explicated by three case study design projects, carried out by the author's practice, OCEAN CN Consultancy Network, based in Hong Kong. The three projects demonstrate the author's design research experimentation with design and production technologies at various scales of practice in architecture, urbanism, urban and landscape design, and masterplanning, applying computation toward the objective of achieving, modulated spatial attributes.
Subject Architectural Design
Architectural History and Theory
Urban Design
Keyword(s) cities
industrial paradigm
DOI - identifier 10.3389/fdigh.2016.00001
Copyright notice © 2016 Verebes. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
ISSN 2297-2668
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