2K-Reality: An acoustic sports entertainment augmentation for pickup basketball play spaces

Ryan, T and Duckworth, J 2017, '2K-Reality: An acoustic sports entertainment augmentation for pickup basketball play spaces', in Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences (AM 2017), London, United Kingdom, 23-26 August 2017, pp. 1-8.


Document type: Conference Paper
Collection: Conference Papers

Title 2K-Reality: An acoustic sports entertainment augmentation for pickup basketball play spaces
Author(s) Ryan, T
Duckworth, J
Year 2017
Conference name AM 2017: Augmented and Participatory Sound and Music Experiences
Conference location London, United Kingdom
Conference dates 23-26 August 2017
Proceedings title Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences (AM 2017)
Publisher Association for Computing Machinery
Place of publication New York, United States
Start page 1
End page 8
Total pages 8
Abstract In this paper we describe 2K-Reality; an acoustic sports entertainment augmentation designed to enhance the enjoyment of playing and watching the cultural practice of pickup basketball. 2K-Reality is an interactive digital artefact for pickup basketball play spaces that recontextualises sounds appropriated from a National Basketball Association (NBA) videogame to create interactive sonic experiences for players and spectators. We discuss how the design blends NBA videogames and real basketball play spaces using broadcast-style commentary, stadium-style crowd sound effects and contemporary music break beats activated by spectators interacting with a touchscreen interface connected to a public address (PA) system. Using an ethnographic approach, we analyse the different ways spectators orchestrate the different sounds, and the subsequent effects 2K-Reality soundscapes had on social interactions and the experiences of playing and watching pickup basketball. We conclude from our study that 2K-Reality is a demonstration of a compliant sports augmentation, a term we use to describe a digital enhancement of playing and watching grassroots sports without modifying existing spatial, temporal and cultural practices or the standards codified by a sport's governing body.
Subjects Design Innovation
Interactive Media
Electronic Media Art
Keyword(s) Sports Augmentation
Amplified Reality
Grassroots Sport
Pickup Basketball
Sports Videogames
Urban Play Spaces
DOI - identifier 10.1145/3123514.3123529
Copyright notice © 2017 Copyright is held by the owner/author(s). Publication rights licensed to ACM.
ISBN 9781450353731
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