Life Tree: Understanding the Design of Breathing Exercise Games

Patibanda, S, Mueller, F, Leskovsek, M and Duckworth, J 2017, 'Life Tree: Understanding the Design of Breathing Exercise Games', in Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17), Amsterdam, Netherlands, 15-18 October 2017, pp. 19-31.


Document type: Conference Paper
Collection: Conference Papers

Title Life Tree: Understanding the Design of Breathing Exercise Games
Author(s) Patibanda, S
Mueller, F
Leskovsek, M
Duckworth, J
Year 2017
Conference name CHI PLAY '17
Conference location Amsterdam, Netherlands
Conference dates 15-18 October 2017
Proceedings title Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17)
Publisher Association for Computing Machinery
Place of publication New York, United States
Start page 19
End page 31
Total pages 13
Abstract Regular breathing exercises can be a beneficial part of leading a healthy life. Digital games may have the potential to help people practice breathing exercises in an engaging way, however designing breathing exercise games is not well understood. To contribute to such an understanding, we created Life Tree as the culmination of three prototypal breathing games. Life Tree is a virtual reality (VR) game in which a player controls the growth of a tree by practicing pursed-lip breathing. We selected VR head-mounted display technology because it allows players to focus and limit external distractions, which is beneficial for breathing exercises. 32 participants played Life Tree and analysis of the collected data identified four key themes: 1) Designing Breathing Feedback; 2) Increasing Self-Awareness of Breathing and Body; 3) Facilitating Focused Immersion; and, 4) Engagement with Breathing Hardware. We used these themes to articulate a set of breathing exercise game design strategies that future game designers may consider to develop engaging breathing exercise games.
Subjects Digital and Interaction Design
Computer Gaming and Animation
Interactive Media
Keyword(s) Breathing exercises
game design
virtual reality
wellbeing
mindfulness.
DOI - identifier 10.1145/3116595.3116621
Copyright notice © 2017 Copyright is held by the owner/author(s)
ISBN 9781450348980
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