Controlling Narrative Time in Interactive Storytelling

Porteous, J, Teutenberg, J, Charles, F and Cavazza, M 2011, 'Controlling Narrative Time in Interactive Storytelling', in Kagan Tumer and Pınar Yolum, Liz Sonenberg, Peter Stone (ed.) Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), Taipei, Taiwan, 2-6 May 2011, pp. 449-456.


Document type: Conference Paper
Collection: Conference Papers

Title Controlling Narrative Time in Interactive Storytelling
Author(s) Porteous, J
Teutenberg, J
Charles, F
Cavazza, M
Year 2011
Conference name AAMAS 2011: Volume III
Conference location Taipei, Taiwan
Conference dates 2-6 May 2011
Proceedings title Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011)
Editor(s) Kagan Tumer and Pınar Yolum, Liz Sonenberg, Peter Stone
Publisher International Foundation for Autonomous Agents and Multiagent Systems
Place of publication Liverpool, United Kingdom
Start page 449
End page 456
Total pages 8
Abstract Narrative time has an important role to play in Interactive Storytelling (IS). The prevailing approach to controlling narrative time has been to use implicit models that allow only limited temporal reasoning about virtual agent behaviour. In contrast, this paper proposes the use of an explicit model of narrative time which provides a control mechanism that enhances narrative generation, orchestration of virtual agents and number of possibilities for the staging of agent actions. This approach can help address a number of problems experienced in IS systems both at the level of execution staging and at the level of narrative generation. Consequently it has a number of advantages: it is more flexible with respect to the staging of virtual agent actions; it reduces the possibility of timing problems in the coordination of virtual agents; and it enables more expressive representation of narrative worlds and narrative generative power. Overall it provides a uniform, consistent, principled and rigorous approach to the problem of time in agent-based storytelling. In the paper we demonstrate how this approach to controlling narrative time can be implemented within an IS system and illustrate this using our fully implemented IS system that features virtual agents inspired by Shakespeare's The Merchant of Venice. The paper presents results of an experimental evaluation with the system that demonstrates the use of this approach to co-ordinate the actions of virtual agents and to increase narrative generative power.
Subjects Artificial Intelligence and Image Processing not elsewhere classified
Keyword(s) Interactive Storytelling
Agents in games and virtual environments
Narrative Modelling
Planning
Copyright notice © Copyright 2011 by the International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS).
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