Visual programming of plan dynamics using constraints and landmarks

Porteous, J, Teutenberg, J, Pizzi, D and Cavazza, M 2011, 'Visual programming of plan dynamics using constraints and landmarks', in Fahiem Bacchus, Carmel Domshlak, Stefan Edelkamp, Malte Helmert (ed.) Proceedings of the 21st International Conference on Automated Planning and Scheduling (ICAPS 2011), Freiburg, Germany, 11-16 June 2011, pp. 186-193.


Document type: Conference Paper
Collection: Conference Papers

Title Visual programming of plan dynamics using constraints and landmarks
Author(s) Porteous, J
Teutenberg, J
Pizzi, D
Cavazza, M
Year 2011
Conference name ICAPS 2011
Conference location Freiburg, Germany
Conference dates 11-16 June 2011
Proceedings title Proceedings of the 21st International Conference on Automated Planning and Scheduling (ICAPS 2011)
Editor(s) Fahiem Bacchus, Carmel Domshlak, Stefan Edelkamp, Malte Helmert
Publisher Association for the Advancement of Artificial Intelligence
Place of publication United States
Start page 186
End page 193
Total pages 8
Abstract In recent years, there has been considerable interest in the use of planning techniques in the area of new media. Many traditional planning notions no longer apply in the context of these applications. In particular, it can be difficult to answer the important question of what constitutes a good plan for the domain, but there is an emerging consensus that plan dynamics plays an important role. As a consequence, it is important to support representation of such aspects. Our solution is to introduce a meta-level of representation that is an abstraction of the domain with respect to both time and causality, and to develop a visual representation of this in the form of a narrative arc. This visual representation can then be used in a visual programming approach to the exploration and specification of plan dynamics. In the paper we outline this approach to meta-level representation using constraints along with the visual programming interface we have developed. We illustrate the approach with examples of visual programming in the development of an interactive entertainment system based on Shakespeare's play "The Merchant of Venice".
Subjects Artificial Intelligence and Image Processing not elsewhere classified
Copyright notice Copyright © 2011, Association for the Advancement of Artificial Intelligence All rights reserved.
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