Canyon: Experiments in Drawing through Analogue Sketching,Sound and Virtual Reality

Twose, S, Moloney, J and Harvey, L 2018, 'Canyon: Experiments in Drawing through Analogue Sketching,Sound and Virtual Reality', in Duncan W. Maxwell (ed.) Proceedings of the 1st Annual Design Research Conference (ADR 18), Sydney, Australia, 27 - 28 September 2018, pp. 179-194.

Document type: Conference Paper
Collection: Conference Papers

Title Canyon: Experiments in Drawing through Analogue Sketching,Sound and Virtual Reality
Author(s) Twose, S
Moloney, J
Harvey, L
Year 2018
Conference name ADR 18
Conference location Sydney, Australia
Conference dates 27 - 28 September 2018
Proceedings title Proceedings of the 1st Annual Design Research Conference (ADR 18)
Editor(s) Duncan W. Maxwell
Publisher University of Sydney
Place of publication Sydney, Australia
Start page 179
End page 194
Total pages 16
Abstract Canyon is a project in experimental design process that extends ideation through drawing, via a novel hybrid of hand sketches, soundscapes and virtual reality (VR). The inspiration for the project is the dynamic undersea landscape of Kaikōura Canyon, Aotearoa, New Zealand. The experiment draws atmospheric qualities from the unseen topography and vast body of water of the canyon, recently jolted by huge forces in the 2016 Kaikōura earthquake. The ominous scale and power of this submarine landscape is distilled through hybrid architectural drawing, merging presences within drawing with those in landscape. The outcome of the first phase of the Canyon project is a mixed media installation exhibited at the Palazzo Bembo in the XVI Venice Biennale. This paper reflects on the Biennale installation, locating its contribution to architectural design research in terms of experimental process. Drawings capacity to observe and distil intangible phenomena is augmented by the affordance of VR and spatial soundscapes. This triggers a discussion of drawings active role in knowledge generation, intersecting with research into design as a non-linear and multi-factorial research methodology in architecture and art practice disciplines. Canyon also opens up critique of the traditional view of landscape and its relation to architecture. It alludes to less picturesque ways in which landscape and architecture might intersect, drawing instead from landscapes intangible, scalar and material presence. The unseen canyon landscape is used as a site to provoke and test these arguments and we highlight contingent connections to related areas of design research. In the Canyon project, drawing is expanded as a hybrid medium, able to research architectural presences through multiple platforms, and the marine landscape, as a poetic drawn through this hybrid technique, is reoriented as a powerful influence in architecture.
Subjects Digital and Interaction Design
Design Innovation
Music Composition
Keyword(s) Spatial Sound Design
Copyright notice © 2018 The University of Sydney
ISBN 9780646992495
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