"Arm-A-Dine": Towards Understanding the Design of Playful Embodied Eating Experiences

Mehta, Y, Khot, R, Patibanda, S and Mueller, F 2018, '"Arm-A-Dine": Towards Understanding the Design of Playful Embodied Eating Experiences', in Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, Melbourne, Australia, 28-31 October 2018, pp. 299-313.


Document type: Conference Paper
Collection: Conference Papers

Title "Arm-A-Dine": Towards Understanding the Design of Playful Embodied Eating Experiences
Author(s) Mehta, Y
Khot, R
Patibanda, S
Mueller, F
Year 2018
Conference name 2018 Annual Symposium on Computer-Human Interaction in Play
Conference location Melbourne, Australia
Conference dates 28-31 October 2018
Proceedings title Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
Publisher Association for Computing Machinery
Place of publication Melbourne, Australia
Start page 299
End page 313
Total pages 15
Abstract There is an increasing trend in HCI on studying human-food interaction, however, we find that most work so far seems to focus on what happens to the food before and during eating, i.e. the preparation and consumption stage. In contrast, there is a limited understanding and exploration around using interactive technology to support the embodied plate-to-mouth movement of food during consumption, which we aim to explore through a playful design in a social eating context. We present "Arm-A-Dine", an augmented social eating system that uses wearable robotic arms attached to diners bodies for eating and feeding food. Extending the work to a social setting, "Arm-A-Dine" is networked so that a persons third arm is controlled by the affective responses of his/her dining partner. From the study of "Arm-A-Dine" with 12 players, we articulate three design themes: Reduce bodily control during eating; Encourage savoring by drawing attention to sensory aspects during eating; and Encourage crossmodal sharing during eating to assist game designers and food practitioners in creating playful social eating experiences. We hope that our work inspires further explorations around food and play that consider all eating stages, ultimately contributing to our understanding of playful human-food interaction.
Subjects Computer-Human Interaction
Keyword(s) Human-food interaction
digital commensality
food games.
DOI - identifier 10.1145/3242671.3242710
Copyright notice © 2018 Copyright is held by the owner/author(s).
ISBN 9781450356244
Versions
Version Filter Type
Citation counts: Scopus Citation Count Cited 0 times in Scopus Article
Altmetric details:
Access Statistics: 17 Abstract Views  -  Detailed Statistics
Created: Thu, 21 Feb 2019, 12:10:00 EST by Catalyst Administrator
© 2014 RMIT Research Repository • Powered by Fez SoftwareContact us