Lines from the past: Non-photorealistic immersive virtual environments for the historical interpretation of unbuilt architectural drawings

Moloney, C, Twose, S, Jenner, R, Globa, A and Wang, R 2017, 'Lines from the past: Non-photorealistic immersive virtual environments for the historical interpretation of unbuilt architectural drawings', in Antonio Fioravanti, Stefano Cursi, Salma Elahmar, Silvia Gargaro, Gianluigi Loffreda, Gabriele Novembri, Armando Trento (ed.) Proceedings of the 35th Annual Conference of the Education and research in Computer Aided Architectural Design in Europe - Virtual and Augmented Reality - Volume 2 (eCAADE 2017), Rome, Italy, 20-22 September 2017, pp. 711-720.


Document type: Conference Paper
Collection: Conference Papers

Title Lines from the past: Non-photorealistic immersive virtual environments for the historical interpretation of unbuilt architectural drawings
Author(s) Moloney, C
Twose, S
Jenner, R
Globa, A
Wang, R
Year 2017
Conference name eCAADE 2017: ShoCK! - Sharing of Computable Knowledge! Virtual and Augmented Reality - Volume 2
Conference location Rome, Italy
Conference dates 20-22 September 2017
Proceedings title Proceedings of the 35th Annual Conference of the Education and research in Computer Aided Architectural Design in Europe - Virtual and Augmented Reality - Volume 2 (eCAADE 2017)
Editor(s) Antonio Fioravanti, Stefano Cursi, Salma Elahmar, Silvia Gargaro, Gianluigi Loffreda, Gabriele Novembri, Armando Trento
Publisher Education and research in Computer Aided Architectural Design in Europe
Place of publication Brussels, Belgium
Start page 711
End page 720
Total pages 10
Abstract The trajectory of virtual reality for architecture is towards photo-realism. While this may be effective for some contexts, we propose that abstraction is more appropriate for the purposes of a historian interpreting drawings of unbuilt works of architecture. The case study we are using to explore this proposition is the Palazzo Littorio competition set in 1934 Rome. We present two prototype immersive virtual reality (iVR) applications developed in Unity for Oculus Rift: the first uses an etching aesthetic to produce a quasi-realistic site context and an interface that enables the comparative evaluation of competition entries from key viewing positions; the second application takes an even more abstract approach, where the aim is to immerse the historian within a 3D drawing, along with other historical material (drawings, photos, paintings, narrations of texts) and uses spatialized sound to evoke the ambience of the period.
Subjects Design Innovation
Keyword(s) Virtual Reality
Non-Photorealism
Architectural History
Copyright notice Copyright © 2017 Publisher: eCAADe (Education and Research in Computer Aided Architectural Design in Europe) and Dep. of Civil, Building and Environmental Engineering, Faculty of Civil and Industrial Engineering, Sapienza University of Rome
ISBN 9789491207136
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