Game girl: Re-imagining Japanese gender and gaming via Melbourne female cosplayers

Hjorth, L 2009, 'Game girl: Re-imagining Japanese gender and gaming via Melbourne female cosplayers', Intersections: Gender and Sexuality in Asia and the Pacific Journal, vol. 20, pp. 1-13.


Document type: Journal Article
Collection: Journal Articles

Title Game girl: Re-imagining Japanese gender and gaming via Melbourne female cosplayers
Author(s) Hjorth, L
Year 2009
Journal name Intersections: Gender and Sexuality in Asia and the Pacific Journal
Volume number 20
Start page 1
End page 13
Total pages 13
Publisher Australian National University, Research School of Pacific and Asian Studies, Gender Relations Cente
Abstract As gaming becomes increasingly part of mainstream culture globally, we are beginning to see other modes of gaming subcultures most notably in the form of cosplay. Cosplay is short for 'costume play' and cosplayers take their inspiration from games, manga (comics), anime (animation), and movies. As a subcultural movement, various forms of cosplayers can be found both within Japan and around the world. Cosplaying provides new avenues for fans to express their interest in Japanese popular culture creatively; in turn, cosplay also provides a great example of new types of fan agency and evidences the increasing role of fans in twenty-first century transmedia storytelling and social networks such as Web 2.0.
Subject Asian Cultural Studies
Copyright notice © individual authors and editors of the journal.
ISSN 1440-9151
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