Realtime art engines 2: sound in games

Nash, A 2007, 'Realtime art engines 2: sound in games' in Scott deLahunta (ed.) SwanQuake: The User Manual, Liquid Press / i-DAT (Plymouth University), Plymouth, United Kingdom, pp. 36-46.


Document type: Book Chapter
Collection: Book Chapters

Title Realtime art engines 2: sound in games
Author(s) Nash, A
Year 2007
Title of book SwanQuake: The User Manual
Publisher Liquid Press / i-DAT (Plymouth University)
Place of publication Plymouth, United Kingdom
Editor(s) Scott deLahunta
Start page 36
End page 46
Subjects Fine Arts (incl. Sculpture and Painting)
Summary Not available
Keyword(s) Games
3D
gaming culture
realtime 3D
sound
ISBN 9781841021720
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Created: Fri, 25 Feb 2011, 07:56:00 EST by Catalyst Administrator
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