A table tennis game for three players

Mueller, F and Gibbs, M 2006, 'A table tennis game for three players', in Jesper Kjeldskov and Jeni Paay (ed.) Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments, Sydney, Australia, 20-24 November 2006, pp. 321-324.


Document type: Conference Paper
Collection: Conference Papers

Title A table tennis game for three players
Author(s) Mueller, F
Gibbs, M
Year 2006
Conference name 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Conference location Sydney, Australia
Conference dates 20-24 November 2006
Proceedings title Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Editor(s) Jesper Kjeldskov and Jeni Paay
Publisher Association for Computing Machinery
Place of publication United States
Start page 321
End page 324
Total pages 4
Abstract Table tennis is a game that can provide healthy exercise and is also a social pastime for players of all ages across the world. However, players have to be collocated to play, and three players cannot usually play at the same time in fair or equitable manner. We have developed a networked table tennis like game called Table Tennis for Three (TTT). TTT is a game played with bat and ball by three people on three physically separated table tennis tables. The players of TTT can interact with one another through the use of augmented virtuality - the augmentation of virtual systems with elements of physical game play. TTT uses the physicality of table tennis combined with the communicative media typically associated with videoconferencing. TTT has been developed with the aim of achieving similar benefits to those of co-located table tennis such as exercise, enjoyment and bringing people together to socializ
Subjects Computer-Human Interaction
Ubiquitous Computing
Computer Gaming and Animation
Keyword(s) augmented reality
augmented virtuality
exertion interface
physical interaction
ping-pong
social interaction
sports
table tennis
tangible interface
DOI - identifier 10.1145/1228175.1228234
Copyright notice © 2006 ACM
ISBN 1595935452
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