Using BDI to model players behaviour in an interactive fiction game

Rivera Villicana, J, Zambetta, F, Harland, J and Berry, M 2016, 'Using BDI to model players behaviour in an interactive fiction game', in F. Nack and A. S. Gordon (ed.) Interactive Storytelling, Los Angeles, United States, 15-18 November 2016, pp. 209-220.

Document type: Conference Paper
Collection: Conference Papers

Title Using BDI to model players behaviour in an interactive fiction game
Author(s) Rivera Villicana, J
Zambetta, F
Harland, J
Berry, M
Year 2016
Conference name 9th International Conference on Interactive Digital Storytelling
Conference location Los Angeles, United States
Conference dates 15-18 November 2016
Proceedings title Interactive Storytelling
Editor(s) F. Nack and A. S. Gordon
Publisher Springer
Place of publication Los Angeles, United States
Start page 209
End page 220
Total pages 12
Abstract Player Modelling is one of the challenges in Interactive Narratives (INs), where a precise representation of the players mental state is needed to provide a personalised experience. However, how to represent the interaction of the player with the game to make the appropriate decision in the story is still an open question. In this paper, we aim to bridge this gap identifying the information needed to capture the behaviour of players in an IN using the Belief-Desire-Intention (BDI) model of agency. We present a BDI design method to mimic the interaction of players with a simplified version of the Interactive Fiction Anchorhead. Our preliminary results show that a BDI agent based on our player model is able to generate game traces more similar to humans than optimal traces.
Subjects Adaptive Agents and Intelligent Robotics
Virtual Reality and Related Simulation
DOI - identifier 10.1007/978-3-319-48279-8_19
Copyright notice © Springer International Publishing AG 2016
ISBN 9783319482798
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