Using student voice in the design of game-based learning

O'Rourke, M 2016, 'Using student voice in the design of game-based learning', in Proceedings of the 33rd International Conference of Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education, Adelaide, Australia, 27-30 November 2018, pp. 481-486.


Document type: Conference Paper
Collection: Conference Papers

Title Using student voice in the design of game-based learning
Author(s) O'Rourke, M
Year 2016
Conference name Show Me The Learning
Conference location Adelaide, Australia
Conference dates 27-30 November 2018
Proceedings title Proceedings of the 33rd International Conference of Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education
Publisher ASCILITE
Place of publication Australia
Start page 481
End page 486
Total pages 6
Abstract Game technologies can provide exciting ways to engage and educate students and provide an active learning experience with a goal-directed agency. This research investigates how student voice is integral to the development and trialing of educational computer games in order to effectively target, and add meaning and relevance to learning outcomes. Games can offer a transformational change in pedagogical approaches by being intrinsically motivating, providing immediate feedback and scaffolding skill and knowledge acquisition. The research focused on understanding learner needs by involving students in project based development and examines the rationale behind making a pedagogical shift from unidirectional content delivery to collaboratively designing experience. The study adopted a Design Based Research methodology, within an Activity Theoretical framework.
Subjects Educational Technology and Computing
Copyright notice © Creative Commons by attribution licence
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